From top to bottom, I started by creating three curvilinear enclosed surfaces. I used the given commands in order to create the gridded outline seen in pictures 2-5. I then experimented with creating surface patterns that are pre-determined in Rhino, but I found their geometries to be somewhat boring (picture 6-9). I then began to create my own shapes and turn them into grids, and then applying them to the surfaces of these curvilinear shapes. I mainly changed the spacings between the points on the grid in order to see what the different outcomes were. Some of them turned out to be very interesting and create successful patterns, other created fragmented patterns, breaking the fluidity there was to the curves. Additionally, I noticed that the shapes I created in the 2D grids got warped when I made them into 2D surfaces and applied them to the curves. When I moved onto the 3D surfaces, I noticed that the shapes I created were less modified. However, one of the aspects I wish I had figured out how to control was the wall thickness when the 3D surface was created. I thought the patterns were much more difficult to understand and read in the 3D patterns than in the 2D patterns, however the 3D objects look more interesting and seem like they could be seen as some kind of day to day life object.
Tuesday, March 11, 2014
From top to bottom, I started by creating three curvilinear enclosed surfaces. I used the given commands in order to create the gridded outline seen in pictures 2-5. I then experimented with creating surface patterns that are pre-determined in Rhino, but I found their geometries to be somewhat boring (picture 6-9). I then began to create my own shapes and turn them into grids, and then applying them to the surfaces of these curvilinear shapes. I mainly changed the spacings between the points on the grid in order to see what the different outcomes were. Some of them turned out to be very interesting and create successful patterns, other created fragmented patterns, breaking the fluidity there was to the curves. Additionally, I noticed that the shapes I created in the 2D grids got warped when I made them into 2D surfaces and applied them to the curves. When I moved onto the 3D surfaces, I noticed that the shapes I created were less modified. However, one of the aspects I wish I had figured out how to control was the wall thickness when the 3D surface was created. I thought the patterns were much more difficult to understand and read in the 3D patterns than in the 2D patterns, however the 3D objects look more interesting and seem like they could be seen as some kind of day to day life object.
Saturday, March 8, 2014
After fixing my cube and gluing parts together, the model became much more legible and easier to understand. Because I did not use glue to assemble the model initially, many of the heavier pieces began to fall and slope, and some of the pieces which had been damaged from assembling and disassembling so many times got warped and began to slide around within the slits. However, I am much happier with the stable cube because every layer is now visible and much more interesting.
Sunday, March 2, 2014
While completing the final cube project, I encountered various problems with creating the model. The structure was much more unstable than I anticipated and I had to end up changing the design slightly in order to add more supports. This involved going between Rhino, AutoCAD, and the laser cutting program in order to create the final product I was aiming for. Another problem I encountered was the warping of the chip board from the multiple times I had to assemble the model, which also caused me to have to go back and cut out more pieces. What I enjoyed most about this project was creating the board. I felt that I really got to apply what I have been learning over the past few weeks in class using Photoshop and Illustrator to create the diagrams and layout for my spread. I used different effects and tools to create a blended look between the V-Ray file and the Illustrator file, and explored different tools on these programs.
Monday, February 24, 2014
A02 Progress Work
During today's class, I began to create the brackets which will hold my cube together. I realized that this would be the best way to go about assembling the cube, because with the waffling technique, the curve that runs through the middle of the break would disappear, and a large portion of my design would go unrecognized.
Sunday, February 23, 2014
A02: Cube Transformation Progress
In this iteration, I explored creating solids and voids, and seeing how they switch back and forth within the cube's templates. This came from only contouring the cube once, and after contouring in a second direction, I decided to revert back to the original single-direction contour because I was interested in the shapes that were created. The slow progression and growth in voids as they expand becomes more visible in the later phases of the cube, though there is always alternation between solid and void, and the different layers create a pattern of void morphing into solid, and back.
The rendering I created highlights the curve that runs through the entirety of the cube, as well as the schism between the two halves of the cube. I picked this angle because it highlighted how the curve extrudes from the surface as the progression from top to bottom continues, and it is emphasized by the division running through the center.
Wednesday, February 12, 2014
Through this project, I learned how to use the different command functions on Rhino, and got a good grasp on various manipulations that could be done using Illustrator. Through editing line weights (contours as well as hidden lines), my designs became more clear and consistent throughout my entire spread. Additionally, learning how to use color to further express ideas (addition and subtraction) makes the diagrams very visually appealing and easy to read. Plans and elevations were taken from several angles, allowing for the cube to read throughout all it's facades. However, what I struggled with most was creating the void spaces. Because my cube had too many planes and cut-outs, the Boolean Difference option failed through various attempts. I resolved this by extracting the wire frame of the cube, turning the curves into surfaces, and extracting them to highlight the different voids seen in my cube design.
Thursday, February 6, 2014
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